![]() So if IntelliSense isn’t working for you, what should you do? a. If IntelliSense is properly set up, Visual Studio should have an auto-complete suggestion for you before you finish typing. Try declaring a Unity variable, like a GameObject.If it does, then IntelliSense is not set up (it has to say Assembly-Csharp. Whether the top-left dropdown says Miscellaneous Files.To check if IntelliSense is properly set up, open any script from the Unity Editor, and look out for 2 things: If you see these things, then IntelliSense hasn’t been set up on your device. ![]() So if things are not working properly, it might not be caused by misconfiguration on your end. We’ve found that, when installing some versions of Unity 20, Visual Studio does not always integrate with Unity’s API by default. Due to the bevy of ways which you can install Unity and Visual Studio, misconfigurations can happen, and you might end up with Visual Studio not integrating itself into Unity, and an IntelliSense feature that is not properly linked to Unity’s API. If you’ve installed Visual Studio via Unity Hub, this can have been automatically set up, but not always. Have the appropriate extensions installed (read further to find out what they are).Is my IntelliSense not working?įor IntelliSense to detect and work with Unity’s API, Visual Studio needs to: Check if the Assembly-Csharp solution is loadedĪrticle continues after the advertisement: 1.If you prefer watching a video instead of reading, do check out our video guide for this post too. Hence, we’ve put together a table of contents of sorts below, so if you’ve already tried some of the solutions we have, you can skip right through them. There can be many reasons why IntelliSense is failing to work properly on your device, and we are assuming that you’ve already scoured the Internet a fair bit before stumbling on our article. I'm also not sure if this does anything for "big boy" VS or only works with Code.If IntelliSense doesn’t automatically offer Unity API suggestions like these, then it isn’t working. I suspect this is forcing some kind of project file reload, but I'm not sure. From then on out, I can just double-click a script to open it from the project view and Intellisense will be enabled. This time, when VSCode is done loading, Intellisense works for me. In the Project view, right click on the script file and select "Open C# Project" from near the bottom of the menu.(This step may be unnecessary, but I do it every time out of habit.) After VSCode loads all its stuff, notice that Intellisense does not work, and close VSCode again. Double click on the new script file to open it in VSCode.In the Project view, create a new script file.I do not have any Unity-specific VSCode extensions installed, but I don't think they would hurt this. I'm using Visual Studio Code with the C# extension, and have it set as Unity's External Script Editor. (And for my own reference when I inevitably hit this again after a gap in new projects. The fix that I've found is slightly different from anything I'm seeing above, so I thought I'd share it in case it helps anyone else still struggling with this. I use Visual Studio Code and Intellisense is non-functional every time I create a new Unity project lately. In my case, I just installed Unity and Visual Studio Code for the first time a few days ago and I just didn't know about the extra Unity extensions that I REALLY needed. I installed all of the above, and I'm happy now! Two additional optional Unity tools to consider installing: I would've provided links but the Unity Forum marks it as spam.įor me, the Unity Debugger finally fixed it! In addition to the steps listed above in this thread, there is also a Visual Studio marketplace addon that I had to install! Install the following free addon extensions from Visual Studio Marketplace. Unity recognizes that Visual Studio Code is my External Script Editor, but intellisense in Vis Studio Code still does not recognize or provide autocomplete for Unity namespace items.Įdit: After a bit of searching I found the solution! I added the checkboxes to all of them, but it had no impact when I reopened a script through Unity. I didn't have any checkboxes selected under "Generate. I already had Visual Studio Code selected as script editor.
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